We’ve all been on this journey. We started as humble Vikings, slowly building our little settlement. We became Pharaohs, then Cowboys, then Astronauts. We’ve built, we’ve raided, we’ve been betrayed by our closest friends for a few million coins. But as you progress, as the villages start costing billions, then trillions, a fundamental question begins to haunt your every spin:
Where does this road end?
How many villages are there, really? What’s the final destination? What is the ultimate reward for this endless, glorious grind? Is there a “final boss”? A credit roll? A moment where the game says, “Congratulations, you’ve won Coin Master”?
Well, settle in. This isn’t just a list; it’s a roadmap. It’s a chronicle of the entire journey, from the first swing of a hammer to the god-tier levels only the most dedicated players will ever see. We’re going to answer the big question and take a deep dive into the sagas and eras that define the Coin Master experience.
The Big Answer: A Constantly Moving Finish Line
Let’s get the simple number out of the way first. As of this beautiful Friday afternoon in August 2025, there are 562 villages in Coin Master.
The latest addition is the magnificent “Galactic Library.”
Now, take that number, appreciate it, and then understand this critical fact: that number is a lie.
Well, it’s not a lie, but it’s temporary. Coin Master is a “live service” game, which is corporate-speak for “a game we will keep adding stuff to as long as people keep playing it.” The developers at Moon Active are constantly working, and every few weeks or so, a new batch of villages is released. The finish line is always moving.
So, the real answer to “How many villages are there?” is “More than last month, and less than next month.” The journey doesn’t truly end. But that’s the beauty of it, isn’t it? The goal isn’t to finish, but to keep progressing, to keep conquering.
Now, let’s break down that epic 562-village journey into the distinct “eras” every player will experience. Each one comes with its own challenges, its own mindset, and its own astronomical jump in costs.
Era 1: The Rookie Realms (Villages 1 – 50)
This is the honeymoon phase. This is where the addiction takes root. Every spin feels fresh and exciting. Village costs are laughably low—measured in the mere millions—and you can often complete several villages in a single day. You feel like a king, a true Coin Master in the making. You’re learning the core loop: spin, get shields, attack, raid, build. Life is simple and full of rewards.
Strategic Mindset: At this stage, you don’t even need much of a strategy. You can “trickle build” (upgrading one landmark at a time) and get away with it. You’re learning about card sets, but the idea of needing to trade seems distant and unnecessary. You’re just having pure, unadulterated fun.
The List (Villages 1-50):
- Land of Vikings
- Ancient Egypt
- Snowy Alps
- Inca
- Far East
- Stone Age
- Sunny Hawaii
- Troy
- Africa
- Atlantis
- The Future
- Woodstock
- Arabian Nights
- Moon Landing
- Wild West
- Netherlands
- The Jungle
- Wonderland
- Miners
- The Zoo
- The 50’s
- Spooky
- India
- The Oz
- Royal Castle
- Russia
- Easter
- Japan
- Prehistoric
- Magical Forest
- La Familia
- Greece
- The Great Wall
- The Carnival
- The Swamp
- Alien
- The Circus
- Oil Company
- Elves
- King Arthur
- Columbus
- Mexico
- Thailand
- Dragon’s Lair
- Hell
- The Museum
- The Witches
- Big Game
- Sand Land
- Candy Land
Milestone Commentary:
- Village 4 (Ancient Egypt): This is arguably where the real game begins. A little pop-up informs you that you’ve unlocked “Cards.” You get your first chest, you see the sets, and a new obsession is born. The seed of the collector is planted.
- Village 25 (Royal Castle): The quarter-century mark! You feel like a veteran at this point, even though you’re just getting started. The costs are starting to creep up, and this might be the first time you get “stuck” for more than a day. It’s a gentle warning of the grind to come.
- Village 50 (Candy Land): You’ve made it through the first gauntlet. Completing village 50 feels like a major achievement. You look back at the Land of Vikings and scoff at how cheap it was. The costs here are now consistently in the high millions, pushing towards your first billion. This is the end of the tutorial. The real game starts now.
Era 2: The Mid-Game Grind (Villages 51 – 150)
Welcome to the trenches. The honeymoon is over. This is where Coin Master tests your commitment. Village costs explode from millions into the billions. Progress slows from a sprint to a jog, and then to a determined crawl. The “trickle build” strategy that served you so well is now a death sentence, as getting raided overnight can wipe out hours of progress.
Strategic Mindset: This is where you evolve or die. You learn the importance of joining an active team. You start looking up card trading groups on Facebook. You realize that events and tournaments aren’t just for fun; they are your primary source of income. The “Build Blitz” strategy (saving up enough coins to complete a whole village in one session) becomes less of a choice and more of a necessity for survival.
The List (Villages 51-150): 51. Gnomes … 75. Area 51 … 100. Steampunk Land … 125. Dino Land … 150. The Opera (Abridged for brevity, the full list is a testament to the grind!)
Milestone Commentary:
- Village 75 (Area 51): The theme is fun and quirky, but the costs are getting seriously extraterrestrial. This is often where players hit their first major wall. You can’t just spin your way through it easily. You have to start engaging with events, managing your pets (especially Foxy for raids), and thinking about spin efficiency.
- Village 100 (Steampunk Land): The triple-digit club! Seeing that “100” on your screen is a massive psychological boost. You are no longer a rookie; you are a seasoned player. The village costs are now consistently in the tens of billions. If you haven’t mastered the Build Blitz by now, the game will punish you mercilessly. Raids become devastating. Your shield discipline must be impeccable.
- Village 125 (Dino Land): A prehistoric-themed village with prehistoric-sized costs. By this stage, you live and die by the event calendar. You check the official social media pages not just for free spins, but for news on the next “Attack Madness” or “Viking Quest.” Your gameplay becomes less about constant spinning and more about patient resource accumulation, waiting for the perfect moment to strike.
- Village 150 (The Opera): The grand finale of the mid-game. Completing this village feels like finishing a dramatic, three-act opera of grinding. You are now entering the big leagues. You likely have several card sets completed, you understand the value of a Golden Card, and you have a friends list curated with reliable, active players. You are ready for the next tier.
Era 3: The Billionaire’s Club (Villages 151 – 300)
If the mid-game was the trenches, this is the high-stakes boardroom. Every single village now costs hundreds of billions, and soon, you’ll be crossing the trillion-coin threshold for a single village. Your entire gameplay loop has transformed. You don’t play Coin Master; you manage it. You are the CEO of your own little coin empire.
Strategic Mindset: Patience is no longer a virtue; it is your only tool. You hoard spins by the thousand, not the hundred. You might go days without spinning, just collecting your dailies, waiting for that perfect storm of overlapping events (e.g., a tournament that rewards raids, a side-quest that rewards raids, and a main event that rewards raids). This “Event Symbiosis” is how you progress. Pet management is critical—keeping Tiger or Foxy fed during your “burn” phases can make a huge difference.
The List (Villages 151-300): 151. The Future … 175. Royal Monkey … 200. LA Studio … 225. The Wizard … 250. Olympus … 300. Gamer Room (The costs here are so high, each village feels like a final boss.)
Milestone Commentary:
- Village 200 (LA Studio): Welcome to the 200 club. The costs here are truly Hollywood-sized. A single upgrade to a landmark can cost more than it took to complete the first 20 villages combined. At this level, you scoff at rewards of “500 spins.” You need the thousands. You’ve likely completed multiple card albums and understand the pain of needing just one specific Golden Card to finish. Trading isn’t just something you do; it’s a core part of your weekly planning.
- Village 250 (Olympus): The costs are now god-like, fitting the theme. Progress is measured in weeks, not days. The social aspect of the game is everything. Without a top-tier team feeding you spins and helping you with cards, progress would be nearly impossible for a free-to-play user. Your satisfaction comes not from finishing a village quickly, but from the masterful execution of a week-long plan to complete a single Build Blitz.
- Village 300 (Gamer Room): A beautifully meta-themed village that feels like a tribute to players like you. Reaching this level puts you in an elite tier. You are one of the most dedicated players in the world. You’ve likely spent hundreds, if not thousands, of hours on the game. You’ve seen it all: the tournament snipes, the stingy events, the glorious jackpots. Reaching this village is a testament to your persistence and strategic mind.
Era 4: The Trillionaire’s Abyss (Villages 301 – 562)
This is the endgame. This is the deep space of Coin Master, where only the most committed, most patient, and perhaps most obsessive players reside. Village costs are measured in the trillions, a number so large it loses all meaning. You could have 500 billion coins and still be considered “broke.” Progress is a slow, methodical, almost zen-like process.
Strategic Mindset: You have transcended the need for rapid progress. You play the long game. Your spin hoard is likely permanently above 10,000, maybe even pushing 50,000 or 100,000 for the true legends. You only deploy your spins during exceptionally generous events. You are a master of the trade, with a network of high-level players you can rely on for rare cards. The game is less about the destination and more about the daily ritual of optimization and community interaction.
The List (Villages 301-562): 301. Rock ‘n’ Roll … 350. Cyber Vikings … 400. Haunted House … 450. Fitness … 500. Space Shuttle … 550. Magic Show … 562. Galactic Library (Each name represents weeks of dedicated play.)
Milestone Commentary:
- Village 400 (Haunted House): Reaching your fourth century of villages is a truly scary achievement. What motivates a player at this level? It’s beyond just collecting cards. It’s about being a completionist. It’s about the status within the community. It’s about having a long-term digital project that you’ve nurtured for years.
- Village 500 (Space Shuttle): The semi-quincentennial! A monumental milestone that likely only 1% of all players who have ever downloaded the game will ever see. The cost of this single village could likely fund a small real-life space program. Players at this level are true titans of the game, with an encyclopedic knowledge of its mechanics, events, and history.
- Village 562 (Galactic Library): The current end of the line (as of our Friday afternoon). This is the summit of Mount Coin Master… for now. The players who have reached this village are in a state of calm. They have “beaten” the game. They now spend their time helping teammates, trading cards, and patiently waiting for the developers to release the next batch of worlds to conquer. They are the wise elders of the Coin Master universe.
The Real Reward: Why Chase an Endless Road?
So, after looking at this colossal list, you might be asking, “Why?” Why embark on a journey with no final destination?
The answer is that the reward isn’t the last village. The reward is the journey itself, broken down into a thousand tiny, satisfying moments. It’s the thrill of a perfect raid against your rival. It’s the joy of a teammate sending you the exact card you needed. It’s the adrenaline rush of sniping a tournament in the last five minutes. It’s the satisfaction of successfully executing a massive Build Blitz you spent ten days preparing for.
The villages are just mile markers on an infinite road trip. They provide structure, themes, and a sense of progression to what is, at its core, a beautifully designed dopamine loop.
Where Are You on This Epic Journey?
This is the complete roadmap of the Coin Master universe as we know it. A 562-village saga of triumph, tragedy, and relentless spinning. It’s a journey that has likely consumed more collective hours than the building of the actual pyramids.
Now, the question goes to you, fellow master of coin.
Where are you on this list? What era are you currently grinding through? What was your favorite themed village? And what was the one village that almost made you quit the game for good?
Let the grand council of grinders assemble in the comments below. Share your stories, share your progress, and let’s celebrate this ridiculous, wonderful, and never-ending journey together.